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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Creating animations using external models

In Chapter 8, Creating and Loading Advanced Meshes and Geometries, we looked at several 3D formats that are supported by Three.js. A couple of those formats also support animations. In this chapter, we’ll look at the following examples:

  • COLLADA model: The COLLADA format has support for animations. For this example, we’ll load an animation from a COLLADA file and render it with Three.js.
  • MD2 model: The MD2 model is a simple format used in the older Quake engines. Even though the format is a bit dated, it is still a very good format for storing character animations.
  • glTF models: GL transmission format (glTF) is a format specifically designed for storing 3D scenes and models. It focuses on minimizing the size of the assets and tries to be as efficient as possible in unpacking the models.
  • FBX model: FBX is a format produced by the Mixamo tooling available at https://www.mixamo.com. With Mixamo, you can easily rig...
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