While there are a few FPGA options on the market, the one that has attracted the most attention and support over the past few years has to be the open-source MiSTer FPGA project.
Built around an Altera Cyclone V FPGA, MiSTer has grown in stature over the years, covering a wide range of consoles, computers and coin-ops and seeing support from a passionate community, all of which makes it one of the most desirable retro gaming solutions money can buy.
The thing is, money has always been a key sticking point with MiSTer. The most important part of the setup is the DE10 Nano board, which contains the aforementioned Cyclone V FPGA chip and is manufactured by a company called Terasic.
At one point, these boards were selling for reasonable prices, but the cost has steadily been rising over the years, and now, buying a full MiSTer setup is depressingly expensive; even an entry-level package is going to cost you between $350 and $400, with more complete configurations coming in at over $500.
YouTuber Taki Udon announced earlier this year his intention to change that. He's created a clone board that uses the same Cyclone V FPGA and replicates the performance of the DE10 Nano at a fraction of the cost. In fact, the base board is just $99 – an astonishingly low price.
How does this clone compare to the real deal, though? Let's find out.
MiSTer Pi Review: What's In The Box
Taki Udon is selling all of the parts for MiSTer Pi individually, but also in special bundles.
The bundle we were sent for review is the Mega Pack, which costs $160 and consists of the MiSTER Pi Retro Gaming FPGA Board, a 128MB SDRAM module, MiSTer A/V Pro v9.2 board, MiSTer USB Hub, Wi-Fi 5 / Bluetooth 4.2 USB adapter and a 2 m / 6.5 ft PD cable, as well as standoffs (the metal legs which allow you to join all of the boards together) and an acrylic topper.
To be clear, the Mega Pack gives you everything you need to make a complete MiSTer FPGA setup; the only extra bits you'll need are an HDMI / VGA cable (depending on your preference), USB controller, MicroSD card and a keyboard (the latter being used to input stuff like your WiFi network details).
There's also a cheaper MiSTer Pi and RAM bundle, which costs $115. It includes the MiSTER Pi, 128MB SDRAM, Fan IO board 2 m / 6.5 ft PD cable, acrylic top and standoffs.
The base MiSTer Pi board costs $99.
Unlike the MiSTer FPGA, the MiSTer Pi is powered by a USB-C port, which means you can use your phone charger, or any other device capable of supplying 5V over a USB-C connection (don't worry if the power brick you're using supplies over 5V; the MiSTer Pi is able to compensate). This is a huge bonus over the standard MiSTer we have in the office, which requires a bulky power supply with two cables.
MiSTer Pi Review: Getting Things Set Up
The MiSTer Pi Mega Pack comes in a single box, with each component inside getting its own individual box.
There is some degree of assembly required with MiSTer Pi, but it's nowhere near as daunting as it first appears. Taki Udon has put together a comprehensive guide which takes you through the entire process, and outside of fitting the SRAM module in the wrong place (which we did), there's not really any way you can physically get the boards in the wrong order, as they all interface with each other in very specific ways, separately neatly by metal standoffs.
Once you've set up your MicroSD card correctly and entered your WiFi settings, you can download and run the Update All script, and your device will automatically grab all of the latest cores, arcade ROMs and BIOS files, taking much of the effort out of configuring everything. There's still the matter of getting console, handheld and home computer ROMs / ISOs onto the device, which you'll have to do manually.
Once all of that is done, however, MiSTer Pi, just like a standard MiSTer FPGA, is relatively easy to use. It has a unified UI, so many of the settings you tinker with on a per-core basis are the same across all cores, so it doesn't take long to get accustomed to what all of the various options do.
Beyond the initial purchase, the world of MiSTer is an incredibly exciting place; you can buy SNAC controller adapters which allow you to use your vintage pads, add a Real-Time Clock module or even bolt on a module which tests the lag on your chosen display.
MiSTer Pi Review: FPGA Cores
There's a staggering number of FPGA cores available for the MiSTer platform now, covering consoles, handhelds, computers and arcade machines. Development has arguably slowed down slightly of late, but MiSTer has already surpassed many people's expectations thanks to the arrival of PS1, Saturn and N64 cores.
The aforementioned Update All script takes the pain out of downloading and configuring these cores and even supports the installation of beta cores from developers who support their work via Patreon.
Because the FPGA chip is being programmed to behave exactly like the original hardware, performance is largely flawless. Unlike software emulation, which can often suffer from latency and inaccuracy, FPGA emulation is technically perfect – but the accuracy of each core is very much dependent on how closely it matches the original hardware schematics.
Some cores (usually the ones in beta or still in active development) display the odd technical issue, such as certain games bugging out or not loading at all, but these kinks are being ironed out constantly.
Simply put, the level of performance you get from FPGA cores is remarkable, but there is a limit to what the ageing Cyclone V FPGA is capable of. With a device like the MiSTer Pi, you're trading accuracy for scope; cheap and cheerful emulation handhelds are capable of handling Dreamcast emulation these days, but the performance will never reach the level of accuracy you'll find on an FPGA-based platform – however, the Cyclone V is unlikely to host a Dreamcast core as it simply doesn't have the capacity (a Dreamcast FPGA core is promised for the upcoming SuperSega console).
MiSTer Pi Review: MiSTer FPGA Comparision
Taki Udon has designed the MiSter Pi to be a direct clone of the original MiSTer FPGA, and has even made the main board compatible with existing MiSTer FPGA development boards. Many of the components sold via his store can be used on existing MiSTer FPGA systems, like the SRAM module.
In terms of performance, there's zero difference between MiSTer Pi and MiSTer FPGA. If a core works on the current MiSTer FPGA, then it will work on the MiSTer Pi.
As we've noted, there are some improvements present with the MiSTer Pi when compared to the MiSTer. The fact you can power it via a USB-C cable (rather than the large, two-cable bespoke PSU the MiSTer requires) is a huge boon, and improvements with the board design mean you can avoid having to use the awkward bracket connector to link the USB hub with the main MiSTer board.
The downside – for the time being, at least – is that there are fewer case options available, as existing MiSTer FPGA cases won't fit the MiSTer Pi. There are options on the way, and we'd expect this to become less of a problem as time goes by.
MiSTer Pi Review: Summary
Given how expensive MiSTer FPGA has become in recent years, it's welcome to see an alternative appear on the market – especially one that maintains parity with the real deal in terms of functionality and performance.
MiSTer may be reaching the ceiling of its performance when it comes to FPGA cores, but it's still one of the best ways to experience decades of gaming history in the most authentic and accurate way imaginable – short of using real hardware.
While seasoned MiSTer owners will breeze through the process of getting things set up, there's no denying that getting your MiSTer Pi to the point where it's ready to play games is a more onerous task than many people will be comfortable with; casual users who simply want to plug a device in and play are going to find it a little intimidating. Things often go wrong and settings need tinkering with, and while there's plenty of documentation online to help with almost every scenario, there will be a lot of people who simply cannot stomach the effort – and that's perfectly fine. MiSTer Pi isn't for everyone.
The only other negative we can possibly level at MiSTer Pi right now is that it's completely sold out, and while more stock is coming, we'd expect subsequent waves to sell out almost instantly – so if you're keen to purchase one, then it might be a frustrating few months ahead, as demand is likely to outstrip supply for some time.
However, there's arguably no better (or cheaper) way of joining the wonderful world of FPGA retro gaming than this.
Thanks to Taki Udon for supplying the MiSTer Pi used in this review.
Comments 43
One day I'll get around to setting one of these up, was at a local fighting game tournament and they were running a "mystery game" tournament on a Mister, stuff like Xmen vs Street Fighter or World Heroes 2. Felt really good to play and they even had a tiny CRT to go along with it but it looked like a mess, way more complicated than what I could do.
I'm confused by the name. It says "Pi" which suggests it's using a Raspberry Pi but as far as I can tell it's entirely FPGA based. It seems odd to pick a name that suggests it's yet another Pi based emulation system and not an FPGA when that's the key selling point. 😵💫
I’d be curious to know if composite connection will ever be an option
@BulkSlash - I’ve been following the development through TimeExtension articles and even I thought “Oh cool! An FPGA add on for raspberry pi!” Maybe TakiUdon picked it as a nod to accessibility and low price point, a-la the RPi. Or maybe he just wanted to mess with people.
@HoyeBoye Could be! 😂 I do agree that adding Pi to the name definitely implies a much more affordable solution compared to other FPGAs so there's definitely a benefit there.
"Unlike software emulation, which can often suffer from latency and inaccuracy"
Apparently the author hasn't tried any software emulators since the late '90s.
@_Ex_ The emulation scene today is incredible and shows no signs of slowdown, especially thanks to the handheld scene.
If this is ever in stock I may order one and give it a try.
3/4s of the fun of Mister is lording it over everyone that you spend $600 on a baby toy.
@_Ex_ Isn't it still an issue? What's the draw of FPGA, if that's not a downside to software emulation?
@Lanmanna
The draw is elitism I suppose. Or perhaps the draw is being unable to find the best software emulators, unable to configure them correctly with adequate hardware to power them, using old LCD monitors that introduce latency external of software, and therefore having a sub-optimal experience with software emulation via end user incompetency.
@845H
I have many hardware handhelds that come with well functioning emulators, especially after updating their firmware/OS with better than stock. I'm fond of my Miyoo Mini+, PowKiddy V10/V90, RetroidPocket 2, for example. All of those run games without latency or emulation corruption, and also without need of FPGA.
The irony is that FPGA devices are not better or worse at being setup than software emulation except they have horrible looking front ends/GUI.
@BulkSlash As I recall, the original name was Mr. Pi. I get what they were going for. It's like the MiSTer(Mr.), but also similar to the Raspberry Pi in terms of size and form factor. It was clever, but perhaps too clever. However, I remember that there was supposed to be a name change with a twitter poll determining the winner. The winning name was "Retro FPGA" which was much worse in my opinion. I didn't see any stories about another name change back to a variation of the original. Perhaps that other name was too generic to be a usable product name they could trademark. I don't really know what's going on in that regard.
Bravo to Taki Udon for making this happen. The FPGA scene has an important place in the archival and preservation of aging media, and improving accessibility to the Mister is a giant win on that front.
@Lanmanna The draw is the idea that it's more accurate and recreates the systems at a hardware level. It's cool and I have no problem with it. Will most people actually see a difference with that kind of accuracy? No. There's a definite placebo effect. There have been studies done where you can change people's perceptions of the same thing depending on the description provided or the presentation. It's a psychological thing. I think that largely applies here. Some people just like knowing their emulation box is more accurate, even if it doesn't amount to anything for them in a practical way.
On the accuracy front, FPGA cores can be inaccurate too. That just comes down to the quality of the emulator or the core. Some emulators are extremely accurate. I just recently encountered my first emulation glitch, a very minor one, in quite a few years. But there's a ton of misinformation out there about lag. People talk about lag like it's counted in seconds. In a good emulation setup, the lag is often one or two frames, usually one for me. That's very playable. But it's also a moot point since good emulators now have the ability to subtract the lag so you can get it to respond next frame. This appears to work on everything up to PS1 right now.
Fun fact, I tested out Simpsons arcade a few months back and it had zero lag without any of the lag reduction I was talking about. I was quite surprised to see that.
@_Ex_ Quite the opposite, as you can see from the review section of this site, we've covered all kinds of emulation devices, including handhelds and devices like the Polymega. I'm a big fan of both emulation and FPGA, and can see the benefits of both:
https://www.timeextension.com/features/soapbox-heres-why-i-cant-ditch-software-emulation-handhelds-for-the-fpga-analogue-pocket
I'm also fully aware that FPGA emulation isn't perfect (as mentioned in this very review, in fact), but on the whole, because it is emulation at a hardware level, it's usually more accurate and less prone to latency – especially if you're directly comparing devices at this price point ($160).
None of the software emulation devices in this price bracket can match MiSTer Pi when it comes to performance. A more powerful PC wil close the gap of course, but we're talking about sub-$200 products here.
So I don't know if this makes me casual or old fashion but I like to play games on theirs carts still. I often only get to play at lunchtime and I recently was given a busted Supaboy to fix up and I love it but silly me didn't know it was an emulator and not FPGA based so I'd be playing megaman x and see a lot more slow down than is typical on the standard hardware.
I'm happy to build a handheld FPGA console if the parts are out there to use real carts but it looks like MISTer doesn't function that way.
Other than Analog, which requires a down payment of 2 kidneys for their SNES FPGA, is their anything else on the market right now?
I've also considered modding a SNES Jr or something as well, it just feels wrong since I do like video game preservation, and don't love the idea terribly unless I find one in pretty bad shape or something.
Any thoughts?
@Damo
If you know all that, then you know this statement, in 2024, is false: "Unlike software emulation, which can often suffer from latency and inaccuracy." The key word there that is false is "often". Not in today's world with modern software emulators. I'm not suggesting the FPGA device you reviewed here isn't a good deal, but I am suggesting your article throws software emulation under the bus to make said device seem more appealing. Modern software emulation, and I mean the latest and greatest emulators, do not "often" have latency or inaccuracy - to the contrary in fact. Run-Ahead and Beam Racing alone have been game changers in this regard.
$500 or an extremely mature software emulation scene and a $40 RP3B+.
@_Ex_ In the best hands and on the best hardware, yes. But for anything under $200, software emulation for platforms like Saturn and N64 isn't going to be perfect (at least not yet, and from my own personal experience).
Given that cheap emulation devices are massively popular these days, I'd argue that is the way most people are going to experience software emulation – or on systems like Switch, where latency is a huge problem, even with official releases.
@Damo
First let me say that I appreciate this awesome site and the great work you do for it. Seriously man, I do. So I hope I'm not coming off like a prick. That said, I get irked when I see people disparage software emulation like it's inferior to FPGA.
Field-Programmable Gate Arrays (FPGAs) and software emulation both aim to replicate the behavior of original gaming hardware, but they do so through different means. FPGAs recreate the hardware architecture at a low level using programmable logic blocks, which allows for highly accurate and parallel processing similar to the original hardware. This can result in lower latency and more precise timing, particularly beneficial for older systems where exact cycle replication is crucial. However, modern software emulators have made significant strides in accuracy and performance, leveraging powerful multi-core CPUs to execute instructions in parallel, much like FPGAs. High-level software emulation can achieve cycle accuracy and even surpass FPGA accuracy by simulating individual transistors when detailed hardware knowledge is available. Furthermore, software emulation offers flexibility and features such as save states and enhanced graphics that FPGAs cannot easily replicate due to their fixed hardware nature. And FPGA struggles with more complicated architecture, yet we have PS2 and PS3 emulation in software already. For Sega Saturn emulation, RetroArch is highly recommended due to its excellent compatibility and versatility, using the Beetle-Saturn core based on Mednafen. For Nintendo 64 emulation, Project 64 is a top choice for its ease of use and feature-rich environment, while Simple 64 offers a highly authentic experience with support for original controllers and attachments.
PC emulation costs more than the FPGA device you mentioned in your article. But my point never had anything to do with price, that was a strawman you introduced. My point had to do with competency of software emulators in today's world. Your article implies software emulation is inferior to FPGA, but in reality it is not. It is more expensive than FPGA yes, but you also get far more features with software emulation compared to FPGA. And there are myriad consoles and handhelds that have software emulators today, which still do not have FPGA cores yet at all.
@_Ex_ Even the best software emulation has lag. It’s not 1:1 still. Just because you don’t notice doesn’t mean others don’t. Try beating Mike Tyson in Punch Out and then software emulation and you’ll see what we mean.
“A trash Chinese knockoff handheld is comparable to a MiSTer” is the 2020s version of “PAL via composite is good enough for retro games, only snobs care about NTSC, RGB etc”.
People that don’t actually play retro games beyond collecting a bunch of roms in a folder don’t have any say about mister.
@Bonggon5
You probably won't believe me but not long ago I beat NES Mike Tyson's Punch-Out! on a laptop using Mesen and a keyboard for input, and the laptop had a stock LCD screen. That was back in 2019. If there was any lag it didn't stop me from KO'ing Tyson, and without savestates either. I think people blame "lag" for their own lack of skill, to be honest.
@Bonggon5 "Even the best software emulation has lag." Yes. But the best software emulation can subtract the lag through RunAhead or Preemtive Frames. You can even go lower than the original hardware technically speaking. Of course that wouldn't be good unless the game has lag built into it, and equally among all inputs. Even then, it would be like cheating. The point is, and I have said this here many times, myths about lag persist and that thinking is many years out of date. The only way you can get better latency with FPGA is if you have a CRT and the specific game is reading inputs and outputting the results mid frame.
And I tried Punch Out with lag reduction. It's great, though I personally don't enjoy that game anymore. You can totally react to Tyson. I think the game has lag built into it, though. I've seen other people besides Ex who have beaten Tyson using software emulation. It's no big thing.
Emulation fans can get out. this is FPGA talk in here. One day you'll be able to afford nice things.
There's some irony in a lot of these comments, complaining about elitism within the FPGA scene while decrying that software Emulators are just as good and much cheaper. I hope the irony isn't lost on those folks.
I managed to pick up a Mister Pi in the first batch and have been playing with it for a few days now. I am definitely a "casual" when it comes to playing games, I'm not super sensitive to any latency added via emulation and I'm not precious about authenticity and junk like that - though I appreciate some folks are and I can understand why.
I wasn't going to fork out $400+ on a MiSTER setup but I was curious about the difference, having used software emulators quite happily for decades now so this seemed like the perfect opportunity.
And you know what? I like it. I like it a lot. It could well just be that out of the box, given the MiSTER ecosystem is very focussed on emulating games in a particular way that the mostly default settings and filters are just very well curated and I'm sure you could achieve similar results with various software emulators but I really liked how things "felt", I really enjoyed how they looked (especially with some of the built in filters) and it certainly was more pleasing to the eyes than I've ever managed to make RetroArch or similar look. Maybe that's enough to justify these devices, I don't know.
I'm still going to be using software emulation a lot, I love having my favourite games on my Steam Deck and I'm certainly not lugging an FPGA on holiday with me any time soon, but I'm definitely much more understanding of why people like these FPGA devices and appreciate everything that has gone into making them a possibility, the software and now the drive to get the price down.
@_Ex_ I have never used an emulator on any system (Linux, Windows, Mac, Android, console rereleases), where I couldn't feel the lag. Many, maybe even the vast majority of people won't notice it, but for some of us, it's there and it's annoying. I have pretty much used every emulator for all the mainstream systems. I have used a vast variety of modern displays, most of which have extremely low input delay. The fact of the matter is, the fastest USB controller has some lag. The fastest modern displays has some lag. An emulator has some lag.. especially on PCs, because emulators run on the top layer and they take a back seat to system processes, even when in 'game mode' modern OSes provide. So when you add all those components together that all have a tiny amount of lag each, it adds up to lag that some players feel and are turned off by.
When I play on original hardware or a decent FPGA that allows for analog video and direct to the cpu wired controllers (no USB data packets and security handshakes, and PC processes getting in the way), I don't experience the lag. There is of course lag as data can only travel a light speed, but my brain cannot detect it at that level. Also my CRT cannot detect the lag, enabling me to play light gun games with a proper light gun.
FPGA and emulation both have their inaccuracies. Yes even modern mature emulators. I still run into games crashing here and there where they don't on original hardware. I still run into weird glitches that aren't on original hardware. This is on both FPGA and emulators. Though I tend to find the glitches more common on emulation, and the crashing is about equal on both options.
"The draw is elitism I suppose.' That statement kinda comes off as your own elitism for emulation. It isn't a battle of what platform is best. It is preference. All the options have their own advantages. Emulation isn't the best, it is simply one of many great choices we have in modern times. I do most of my gaming on emulation, because of the ease, the customization, and the freedom of hardware. But there are some games I only enjoy on a CRT with the speed of an fpga or original console. Mostly 8 and 16 bit games I spent hundreds of hours on as a kid and my muscle memory is precisely tuned.
@sdelfin These features only help with the actual emulation software, not with the hardware devices emulators require you to play on. That is why you can't just plug an NES Zapper into a USB adapter and play Duck Hunt on a PC (aside from the fact that emulators aren't programmed for these types of controllers). The hardware devices are just too slow. USB introduces lag. Your screen introduces lag. You would never be able to properly compensate for this lag, because USB lag is variable, depending on what the system is doing. There are modern gadgets that allow you to use a classic Zapper on modern hardware... but they do so by changing the games code to actually allow for more lag. That is why these devices only work on games that the gadget manufacturer has enabled. They recoded the rom for each game to accept delayed input and to accept a variable amount of delay. So yes even with these cool new and much appreciated features emulators offer, the lag fix isn't 100% there and many of us old players that spent way too much time on the same games over and over.. we notice the lag.
@DestructoDisk Because I use software emulation, I consider light guns to be a special case. I have no choice but to do so. All my CRTs are long gone anyway, so even FPGA wouldn't work for me there. I think, simply based on the odds, that most people who might want to get into FPGA won't have CRTs either, though I'm sure the subset of people who do have them are a significant portion of the audience as they would be enthusiast types. And in that case, score one for FPGA. As for the rest, you and Damo have pointed out that there are so many devices, many of them low power, that lag mitigation would not work for many of them. I guess you can say the lack of hardware variation is another plus for FPGA. With that said, it is trivial to acquire the kind of hardware that can do lag mitigation well these days. A lot of people may have old computers that can do it just fine. In that case, they don't have to buy another device(unless they simply want to). My aim here is the same as it was before, to simply dispel some misconceptions. Like I said above, the "best software emulation", which is what was mentioned in another comment, will use mitigation features(otherwise it's not the best) which will provide consistent and reliable performance to achieve next-frame response, which will be exactly the same as an FPGA box on a modern screen. If people know that and they still want to go with FPGA, perhaps because they think it's easier or some other reason, then good for them and I hope they enjoy it because it would then truly be a matter of preference.
@sdelfin That is what I love about this era. So many choices. Personally I play mostly on emulators because I am running through a lot of RPGs so input delay isn’t an issue. Also makes working with teanslations and managing my svae backups easier. I use fpgas and original hardware as well, mostly for action games I have muscle memory with and light gun games. I have a crt in the garage for that. I do prefer the look of a CRT even when on an emulator. I have an Apple Thunderbolt Display for that. It has an incredibly thick real glass slab on it, so with CRT filters enabled it looks like the real deal.
What a great time to be alive. We should all be praising all this incredible diversity in software experiences we have, because its all about personal preference. No one choice is the best for everyone, but they are all great choices (except for people who prefer forced 16x9 NOAC clones. Screw those people 😂)
@obijuankanoobie Taki Udon is making a MiSTer handheld device, that's the one I'm interested in, especially if it has a dock with HDMI out. It was even reported on this site quite recently. Of course you can't use your original cartridges on it.
https://www.timeextension.com/news/2024/08/heres-another-look-at-taki-udons-game-changing-usd150-handheld-mister
This has got to be the most toxic comments section I've ever seen where nobody is even cussing
@ThatGuyWho I've seen worse.
@Damo Maybe I missed it in the article but I would ask as a clone of MISTer what was cut or compromised on in order to bring the price down?
@slider1983 Basically nothing.
@_Ex_
I generally ignore them ***** elitists and dramatists. They ruin every hobby/interest/community if you pay attention to ‘em.
The draw of Mister for meself is a tiny <15W box that is quite accurate at emulation, feels like a single-use device and is more or less instant-on. Just flick switch turn on controller, and bang, you’re in.
ie. The traditional console experience that Sony and Microsoft would do well to remember.
There are still some major pieces missing, especially around the initial setup which is not trivial, but I’ll give it some leeway there since it’s a community project couched in the dubious area of roms.
@Damo How did they get the price down? If it's a cheaper option is MISTer overcharging?
@slider1983 If you watch Taki's first announcement video from a while back he explains the situation. IIRC he was able to source a chip that's a key component in FPGA devices for a lot less money. Don't remember if it's a clone chip or if the price has gone down significantly.
@DestructoDisk Yeah, it's a good time in the retro gaming community in a lot of ways. I know I said this to you before, but I was very interested in FPGA when I first heard about it. And that was before there was RunAhead available to reduce lag on the software side, so that was one reason I was interested. It just took so long for a real product(as opposed to fake ones like the Coleco Chameleon....lol) to materialize that I realized I was already happy by the time the MiSTer came out. There were also certain specific factors that made emulation work better for me. But I think it's cool and am glad it exists in a form people can buy, and in this case at prices that aren't inflated due to shortages or whatever. I'm glad to see some of the comments from happy users up above as well.
These are good times as you say. I remember not that many years ago Dreamcast emulation was stagnant. It didn't have the arcade support it has now. I've seen other cores improve in recent years. On the FPGA side, I've been impressed to see that they've managed cores beyond what was expected initially from the chips used, and that's thanks to some smart people. On the software side, RunAhead is such a clever idea and almost seems like magic. And then you have these ways to bring light gun games to modern TVs like that Time Crisis box in a story today. It sounds like it works similarly to the Sinden gun, which a friend of mine picked up. He lent me one of them because he wanted someone to show him how they worked. We have to get back together for that part, but having used it, it's very cool to see how well it works. It may not stack up next to your setup, but it's a good option, especially as most people won't have a CRT. It also kind of feels like magic.
At the end of the day, games are meant to be enjoyed(except in stretched 16x9, screw those guys). Having good options to do that is a great thing so I'm right there with you in your overall sentiment.
@Hexapus Thanks.
@slider1983 No problem. I'm hoping we see more FPGA devices in this price range. Last time I looked into a Mister it was in Neo Geo territory with that high price tag.
@Hexapus Maybe MISTer should source the same components for the same price.
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