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Update #39 - New animals animations #2
Hi all!
This week we have both second and last part of our new animals animations. They’re made of cute cuteness so be aware! And we are still waiting for your feedback.
Next week we plan to post about UI. Then info about two really big new features and maybe a trailer or sth like that? So keep fingers crossed!
Dog
Chicken
Cow
Pig
Sheep
Goat
Update #37 - UI concepts
It was a long time since we posted here. We show to you a result of our designer’s hard work - game UI concepts.
But today we need your help.
Which UI fits Blocky Farm the best in your opinion?
Concept #1
Concept #2
Concept #3
Concept #4
Thanks in advance! :)
Update #42 - New UI
Hi friends!
We have a little delayed devlog episode for you today. Is as important as previous parts, because it shows new UI design, officially implemented into Blocky Farm. Here you have 5 screenshots. We know it is not to much, but we will be grateful for any feedback.
And… as always our development is delayed, but don’t worry. Beta is coming within 2 weeks max. We will notify about that in a special info post.
And… we will be presenting Blocky Farm in Krakow at Digital Dragons conference at 22-23th of May. If you can’t visit this beautiful city, please keep fingers crossed for us!
Great things are coming. Just stay with us!
HUD
HUD #2
Production Building
Quest
Tractor
Hope you liked it!
Update #15
Blocky Farm - Update #15 - Tractor improved, new pet - the Cat!
Hi all! Welcome to the next Blocky Farm devlog episode. This week we have two really nice feature for you!
Tractor
One of our goals in BlockyFarm is to engage and entertain a player at every stage of gameplay. Going this way we decided to add a tractor that is available to use later in the game. A player’s task is to repair this vehicle and as a reward it becomes our next tool useful for collecting crops. It is also possible to drive on the whole map. On the gif you can see updated steering system.The whole GUI is hidden except three buttons necessary to drive the vehicle.
Is it wheat or rather mine field? Oo
What will happen when we connect Kerbal Space Program, Interstellar and Blocky Farm together? :D
Cat
Finally, our dog has a nice companion. Meet the Filemon - the second pet that is available to care of. Cat has special set of behaviours. Just look on it, how sweet our cat is! For example it can:Jump on the roof
Catch the mouse
And get fun with just a ball of wool.
Do you have any ideas for other cat’s behaviours we can implement?
Renders
As always we have also some renders.Cowshed - three levels of development
Dairy - three levels of development
We would be thankful for any feedback :)
Links
Twitter | FacebookUpdate #36 - Polished farm animals
Hi there!We are working hard on Blocky Farm every day. We will show you new UI graphic concepts within 2 weeks. But now we share with you polished animals models. Tell us which one do you like most :)
Chicken
Cow
Pig
Bee
Goat
Sheep
Update #13
Blocky Farm - Update #13 - Tractor prototype, buildings construction process and renders
Hi everyone. We have some great features to share with you as always. We would be thankful for your feedback! :)
Tractor prototype
One of our goals in BlockyFarm is to engage and entertain a player at every stage of gameplay. Going this way we decided to add a tractor that will be available to use later in the game. A player’s task will be to repair this vehicle and as a reward it will become our next tool useful for collecting crops. It will also be possible to drive on the whole map.And remember: don’t drive drunk! ;)
Building construction process
The next big thing in Blocky Farm is improved, awesome building construction process. This process is separated into four stages:1) The appearance of the scaffolding
2) The actual construction process - building is getting bigger and more visible
3) The disappearance of the scaffolding
4) Ribbon cutting
How do you like it?
Renders
Bee hives - three levels of developmentCherry orchard - one of three levels of growth stage
Links
Twitter | FacebookUpdate #44 - Animal Love, Treasure Chests and Collectible Cards
Hi friends!
This is probably the last devlog episode before beta and first soft launch. However, we have some interesting info about new game mechanics. Just take a look.
Animal love. Every animal can give a player from 0 to 5 hearts of love.
Player is rewarded with a Treasure Chest every 12 hours. The more animals love the player, the better chest is given.
Every chest contains coins, gems, several products and Collectible Cards.
Yes, there are Collectible Cards in Blocky Farm. Gadgets (Glasses, Hats), Animal Toys, and Building Upgrades are Collectible Cards.
Three levels of cards: common, rare and unique. Here you can see cards for upgrading a Bakery.
Every building upgrade gives a small bonus. From bonus to Experience to shorten production time. Every upgrade also change the building look. There are 3 levels of possible upgrades :)
Hope you will like this devlog episode. Stay tuned, because we start beta on this Monday/Tuesday!
Update #41 - The Town
What did you do so long, guys? - You want to ask!
We are proud to present you a completely new Blocky Farm’s feature - neighbor Town! The Town is located on a map with player’s farm. In the town there is a different community - 5 different personas. Everyone of them can visit player’s farm to ask for a small favor (gives a quest).
List of town citizens:
1) Frank - Town Major
2) Mary - Pet Patron
3) George - Jealous Farmer
4) Jerry - Friendly Businessman
5) Oscar - Weird Hipster
Everyone has its own house. Except of that there will be also Cinema and Casino. Just take a look :D
Town GIF preview
Town preview
Townhall, Cinema & Town Major
Jealous Farmer
Hipster and his exciting story
Town Major giving respect
One of hundreds of quests
We are waiting for your feedback! :)
Update #40 - New animals animations #3
Hi all!
Today we wanted to share with you a process of creating new animals animations: from end to end. Hope you will like this devlog :) As always, we need your opinion about the results. Just take a look:
Step 1. Creating model in MagicaVoxel
Step 2. Rigging and animating in Blender
Step 3. Rendered preview
Step 4. Programming and creating animator controller in Unity
Step 5. Results
What do you think? ;)
Thanks for reporting this to us. Could you tell us what is your country, city, device model and internet connection? Kind regards, Tobiasz.