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Update #13
Blocky Farm - Update #13 - Tractor prototype, buildings construction process and renders
Hi everyone. We have some great features to share with you as always. We would be thankful for your feedback! :)
Tractor prototype
One of our goals in BlockyFarm is to engage and entertain a player at every stage of gameplay. Going this way we decided to add a tractor that will be available to use later in the game. A player’s task will be to repair this vehicle and as a reward it will become our next tool useful for collecting crops. It will also be possible to drive on the whole map.And remember: don’t drive drunk! ;)
Building construction process
The next big thing in Blocky Farm is improved, awesome building construction process. This process is separated into four stages:1) The appearance of the scaffolding
2) The actual construction process - building is getting bigger and more visible
3) The disappearance of the scaffolding
4) Ribbon cutting
How do you like it?
Renders
Bee hives - three levels of developmentCherry orchard - one of three levels of growth stage
Links
Twitter | FacebookUpdate #15
Blocky Farm - Update #15 - Tractor improved, new pet - the Cat!
Hi all! Welcome to the next Blocky Farm devlog episode. This week we have two really nice feature for you!
Tractor
One of our goals in BlockyFarm is to engage and entertain a player at every stage of gameplay. Going this way we decided to add a tractor that is available to use later in the game. A player’s task is to repair this vehicle and as a reward it becomes our next tool useful for collecting crops. It is also possible to drive on the whole map. On the gif you can see updated steering system.The whole GUI is hidden except three buttons necessary to drive the vehicle.
Is it wheat or rather mine field? Oo
What will happen when we connect Kerbal Space Program, Interstellar and Blocky Farm together? :D
Cat
Finally, our dog has a nice companion. Meet the Filemon - the second pet that is available to care of. Cat has special set of behaviours. Just look on it, how sweet our cat is! For example it can:Jump on the roof
Catch the mouse
And get fun with just a ball of wool.
Do you have any ideas for other cat’s behaviours we can implement?
Renders
As always we have also some renders.Cowshed - three levels of development
Dairy - three levels of development
We would be thankful for any feedback :)
Links
Twitter | FacebookUpdate #41 - The Town
What did you do so long, guys? - You want to ask!
We are proud to present you a completely new Blocky Farm’s feature - neighbor Town! The Town is located on a map with player’s farm. In the town there is a different community - 5 different personas. Everyone of them can visit player’s farm to ask for a small favor (gives a quest).
List of town citizens:
1) Frank - Town Major
2) Mary - Pet Patron
3) George - Jealous Farmer
4) Jerry - Friendly Businessman
5) Oscar - Weird Hipster
Everyone has its own house. Except of that there will be also Cinema and Casino. Just take a look :D
Town GIF preview
Town preview
Townhall, Cinema & Town Major
Jealous Farmer
Hipster and his exciting story
Town Major giving respect
One of hundreds of quests
We are waiting for your feedback! :)
Update #34 - FARM VISITORS!
Hello all!
Today we want to show you a new feature - FARM VISITORS & QUESTS.
Current list of personas:
1) Mayor
2) Farmer
3) Businessman
4) Vet
5) Hipster
Farm Visitors will visit our farm from time to time with some simple tasks to do for us. For example, it can be taking care of pet, repairing an abandoned house or just selling a product.
This creates over hundred of possible missions. We have implemented around 20 different activities which can mix with each other, creating completely new quest every single time!
On the GIF you can see visitors’ vehicles and new buttons in HUD that indicate current progress of each mission.
Update #44 - Animal Love, Treasure Chests and Collectible Cards
Hi friends!
This is probably the last devlog episode before beta and first soft launch. However, we have some interesting info about new game mechanics. Just take a look.
Animal love. Every animal can give a player from 0 to 5 hearts of love.
Player is rewarded with a Treasure Chest every 12 hours. The more animals love the player, the better chest is given.
Every chest contains coins, gems, several products and Collectible Cards.
Yes, there are Collectible Cards in Blocky Farm. Gadgets (Glasses, Hats), Animal Toys, and Building Upgrades are Collectible Cards.
Three levels of cards: common, rare and unique. Here you can see cards for upgrading a Bakery.
Every building upgrade gives a small bonus. From bonus to Experience to shorten production time. Every upgrade also change the building look. There are 3 levels of possible upgrades :)
Hope you will like this devlog episode. Stay tuned, because we start beta on this Monday/Tuesday!
Update #36 - Polished farm animals
Hi there!We are working hard on Blocky Farm every day. We will show you new UI graphic concepts within 2 weeks. But now we share with you polished animals models. Tell us which one do you like most :)
Chicken
Cow
Pig
Bee
Goat
Sheep
Update #11 - Game parameters, rebuilt shop & products collection HUD animation
Hello there everyone. We have some interesting features for you today. Just take a look:
Loading game parameters from remote bundles
The ability to load game parameters remotely is very important for us. It will allow us to balance key values without official updates. The flow of the process is to set proper value in our Google Sheet with parameters, then export it to JSON, generate Unity Asset Bundle with this data and put it on our server. Then game will try to download everytime someone will start to play. In case of no internet connection, locally saved data will be used.
Shop items with minimal farm level
Thanks to the previous feature we were able to add minimal farm level necessary to construct every building. It will help us to balance the game. After every farm level, player will get access to new buildings, etc. So now every item has one of three possible statuses:
- unlocked
- available to unlock but not unlocked
- not available to unlock
Just look at the gif:
Products collection & HUD animation
Item collecting process has now its dedicated interface animation. Just like that:New renders
Barbecue GrillOne of the production facilities in Blocky Farm is a Barbecue Grill. It will allow us to produce some tasty food. There are 3 levels of development below:
Mill
On this render you can see a Mill and its three levels of development. Player will be able to produce food for animals.
Thanks for following us and see you this Saturday! :)
Links
Twitter | FacebookUpdate #32
Blocky Farm - Update #32 -
New tractor steering system, watering trees, river interactions & Cat!
Hello all!
This week we were working on completely new Tractor driving model and some environment interactions. Moreover we have a completely new cat 8)
So first of all. Our tractor has now four separate wheels and 100%- physical - suspension. Thanks to that, steering system is super realistic now.
Secondly, player is able to drive through a river. So just take a look on this great water splash
Staying to the water topic, watering trees is an obligatory process to start producing apples
On the other hand, watering fields is optional. Player can boost plants growth
And at last but not least, please meet our completely new cat. You can help us to choose the best name for him/her. Do you have any ideas? :)
And bonus: Our sleepyhead animation :3
We hope you like new features and stay tuned - next devlog episode is coming next Friday!
Update #28
Blocky Farm - Update #28 - Environment details - waterfall & river
Hi there :)
This week was mainly about bugfixing and environment details. We’ve added river and its neighbourhood: waterfall, watermill and others. Take a look and leave here your feedback pls :)
River and neighbourhood
Waterfall
Watermill
Thanks for reporting this to us. Could you tell us what is your country, city, device model and internet connection? Kind regards, Tobiasz.