Blocky Farm Devlog (Posts tagged jettoast)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Update #5 - Playing with animals (warning: awesomeness), achievements and more

Hello again! :)
This week was a very special for us because we’ve implemented really great features. In a previous devlog update you could saw animal gadgets. Now we have something even better. Take a look:

Playing with animals

The player will be able to play with animals and have fun. There will be two special kinds of pets in the game: cat & dog. We are proud to present to you our killer stick feature! Any words are unnecessary, just see this gif:

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Achievements

Other feature is a built-in achievements system with connection to Apple’s Game Center. We decided to make our own achievements panel to increase the user’s immersion and engagement during the play. Every achievement has 3 levels of difficulty and of course a reward. There will be a ton of achievements in the game, starting from the collecting fruits, constructing buildings finishing on playing with animals and more.

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Animals panel

In our opinion the possibility to manage all players animals in an easy way is very important. Thus we implemented clean and simple window showing all valuable information with sort option. After clicking on the animal camera will focus on it.

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Thanks for following us. We hope you will have as much fun as we during the development process! :)


See you next Wednesday.

Links

Twitter | Facebook

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Update #3 - Animal camera focus, treasure chests and game state serialization

Hello!
Here is a Devlog Update #3. We are happy to show you three new Blocky Farm treasures features! :)

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Animal camera focus

When you tap on an animal, camera will simply focus on it. Then the animal will be happy that we care about it. Simply as that. We want to implement more animal animations in the future. For now you can see also info panel which will allow you to heal, feed or having fun with your pet.

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Treasure chests
There will be a treasure chests on the map. Where will they come from? From the sky, like in the Worms game!
It will appear very rarely and will contain powerful items. From the common items set (for example: bacon, wheat, wool) to the powerful ones (for example: experience, gems and animal wearable gadgets).

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Saving state of the world

We had a lot of problems with our game state serialization. We have to save buildings with its state, animals with its state and every production/construction controller. To implement this feature we used EasySave2 plugin which is a quite good tool (not perfect but good).

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That is all for today.
Follow us to be up to date. We have a lot of crazy ideas to implement in our Blocky Farm game. Stay tuned! :)

Our dog is a very lucky guy ^^

Links

Twitter | Facebook
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Update #2 - Magical fountains and animal feeding & healing system

Hello! We’re back in work after Game Industry Conference.
From the last Saturday (17.10.15) to Wednesday (21.10.15) we did:

Animal feeding and healing system

Animals can become ill and hungry. To heal them, you simply apply medicines. To feed them, you have to produce food first. For now animal illness is marked by a big, red capsule ;-)

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Magical fountains

Player will be able to unlock one of three magical fountains as a reward/special building. It will help to develop player’s farm faster. There will be a three different fountains:

Fountain of Luck - It will give huge amount of coins every 12 hours.

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Fountain of Wealth - It will give very small amount of gems every 24 hours.

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Fountain of Experience - It will give small amount of experienve every 24 hours.

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Some tests

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Final version (still on mocked models)

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We hope you will like this update. See you this Saturday! :)

Links

Twitter | Facebook

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Update #1 - Production queue and removing obstacles

Hi there!

We have an another update for you. From Wednesday (14.10.15) to Saturday (17.10.15) we did:

Production queue

In the building info panel there are two scrollable lists. The first covers the available recipes, the second shows current queue state. After production is ready, product is instantiated near the building.

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Removing obstacles

There are some obstacles on the map that will block building construction on the slots. Of course obstacles are removable for some amount of money. Should we add some tools instead of money? What do you think? In our opinion it will complicate a gameplay.

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We are on GIC now!

We are on Game Industry Conference which is taking place in Poland, Poznań. This is such a great event connected with Poznań Game Arena. A lot of knowledge and inspirations we gather! :)

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Full album is here

Business cards

We have a totally new business cards too. How do you like it?

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I hope you enjoyed this update. See you on Wednesday. :)

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So it begins!

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Hey everyone! Welcome to our first devlog! Firstly, I want to mention that we’ll be posting news here twice a week: every Wednesday & Saturday, so keep an eye out! With some gameplay GIFs out yet, we felt it was important to talk about the current state of our game, so here we are.

What is Blocky Farm? [no game logo yet]

Blocky Farm is a mobile farm manager with a strong focus on animal care. The game is being developed by Jet Toast. It will be released on iOS and Android devices in Q1 2016.

Links

Twitter | Tumblr | Facebook

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Who are Jet Toast?

We are a Polish duo of game developers with a specific sense of humour. Some months ago we quitted our day-jobs and started developing Blocky Farm in September 2015. We have an experience in making mobile games and apps for other companies. We put everything on the one card and we want to create the first joint mobile game for our savings so wish us a luck! :)

Technical

  • Unity3D & Visual Studio
  • MagicaVoxel for 3D models
  • Jira for task management
  • Crucible for code review
  • Scrum methodology to keep neverending progress

Current state of the game

We’ve implemented some game mechanisms so far but please take into consideration that WE ARE USING MOCKUP GRAPHICS.

First of all we created some voxel models:

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Then:
Performance benchmark

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Animals and building construction - first look

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New building construction and animal assignment

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Basic animal production

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Animal state and info window


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Farm happiness and experience level

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Silo & warehouse

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Wheat field

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Updating

We are going to update this devlog 2 times per week: on Wednesday and Saturday so we hope you will follow us!

Links

Twitter | Tumblr | Facebook


Thank you for taking the time to read this first post! I look forward to hearing from you all.
Best, Tobiasz from Jet Toast team.

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