1,312
questions
0
votes
1
answer
32
views
How do I fix an error while building Godot
I am attempting to build Godot and while doing that I got this error
ERROR: modules\register_module_types.gen.cpp: In function 'void initialize_modules(ModuleInitializationLevel)':
modules\...
0
votes
1
answer
29
views
How to run scons tests in a customized environment?
I'm using windows 2022, where Visual Studio and Windows SDK are in a customized location.
I download the scons 4.0.0 source from github and then build scons. All works fine.
Then I modify some code in ...
0
votes
3
answers
400
views
Error "name 'BoolVariable' is not defined" when using SCons on Godot with C++
I'm trying to use Godot with C++ on Windows and I'm following the GDExtension guide.
When I get to the part where I have to build the C++ bindings and I execute scons platform=windows I see this:
...
0
votes
0
answers
23
views
Building (CLEAN) Godot 3.2.3 for 32 bit windows raises bugs
area_bullet.cpp
C:\Users\Ren\Desktop\godot-3.2.3-stable\core/vector.h(66): error C2719: 'p_elem': formal parameter with requested alignment of 16 won't be aligned
c:\users\ren\desktop\godot-3.2.3-...
0
votes
1
answer
152
views
Undefined reference to xdr_float,...,etc
Having trouble linking to the 'rpc' library. My system is OpenSUSE Leap 15.5. Here is the output from the shell (Bash):
gcc -o build/user/gee/Mautocorr.o -c -O2 -x c -std=gnu11 -Wall -pedantic -...
5
votes
1
answer
159
views
How to compile iOS Cocoapods dependency using Scons?
I am trying to create an iOS plugin for Godot Game Engine. Now my plugin requires integration with FirebaseAuth so I created a Podfile and added those dependencies. Here is the complete source code
...
3
votes
0
answers
124
views
How to compile Swift with Scons?
I am trying to create an iOS plugin for Godot Game Engine. For that I need to create a static library. I am trying to call my swift code from objective-c++. Here is the source code
I am trying to call ...
0
votes
1
answer
125
views
scons generate compile_commands.json even on compile failure
I use scons and CLion. CLion uses the compile_commands.json file to know the contents of the project. I am migrating existing code into a Godot C++ module. I expect the compile to fail until I make ...
-1
votes
2
answers
62
views
Visual Studio C++, breakpoints not stopping debugging DLL (GODOT GDExtention)
In short, all compiles and runs but breakpoints not getting hit.
I am using VC++ 2022. I am following this tutorial.
Invoking: scons -j4 target=template_debug dev_build=yes debug_symbols=yes
All DLLs ...
0
votes
1
answer
247
views
Godot 4.1 How to load shared library with multiple C++ sources in GDExtension
I am working off the Summator example:
https://github.com/paddy-exe/GDExtensionSummator
I have added a new C++ source, called Cppkinematics. I placed it and the orginal source Summator under a new ...
0
votes
1
answer
78
views
Looking for a Clojure/LISP equivalent to Scons [closed]
I have found a Scons, a Python-based build language similar to Make. However, I can not seem to find a Clojure/LISP equivalent to this type of build language tool (despite LISPs being seeming well-...
0
votes
0
answers
101
views
cross compiling an application in c++ on yocto which has scons build system
I am trying to compile an application/project which is written in c/c++ and has scons build system on yocto. I wrote a recipe file that leverages scons already written code. I exported a few ...
0
votes
1
answer
277
views
How to fix scons do not installed in Windows?
I was use godot for c++ and it native for c++ need to install scons. I was installed scons normally. But it caused a problem:
C:\Users\Admin\AppData\Roaming\Python\Python312\site-packages\setuptools\...
0
votes
1
answer
99
views
SCons mwe for a generic Fortran project
I am having a hard time to understand the logic of SCons, even after reading several sources and spending quite some time coding. I have not found any reasonably understandable Fortran project using ...
0
votes
0
answers
163
views
missing mongo shell in mongodb under yocto
I have built a Mongodb from a default recipe in my Yocto project (based on Dunfell).
I copied relevant rpm packages to my target device and installed it (had to install some dependencies first).
...