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Disambig icon This article is about equipment level. For for reputation or fleet marks, see Currency.

The Mark, or Mk, level of an item corresponds directly to the minimum rank a player must hold in order to be able to equip the item. The odd-numbered Marks (e.g. I, III, V, VII, IX) correspond to slightly lower-quality versions of the next Mark up. In other words, a Mk III item is a lower-quality version of a Mk IV item, both of which can be used by their corresponding rank (Lt. Commander). The higher the mark number, the greater the items' abilities, and the higher the minimum level of the player that is allowed to equip this item.

Mark Tiers[]

See also: Starship weapon mark level

Each mark has a minimum rank that a player must achieve before items of that mark can be equipped. Marks can also be divided into tiers, based on the maximum tier of starship they are appropriate to. Note though that if desired a player can equip any lower mark of item in any tier of ship.

Levels Starship Tier Gear Mark Rank Faction StarfleetFaction DSC Starfleet Rank Faction TOS Starfleet Rank Faction Klingon Rank Faction Romulan Republic Rank Faction Dominion [1] Experience points
0 Tier 1 Standard Issue Cadet Lieutenant Junior Grade Warrior Citizen Fifth 0
1 Tier 1
Tier 6[2]
Tier 4[3]
Mark I-II Lieutenant Fourth 6,500
10 Tier 2 Mark III-IV Lieutenant Commander Centurion Third 33,500
20 Tier 3 Mark V-VI Commander Subcommander Second 93,500
30 Tier 4 Mark VII-VIII Captain Commander First 173,500
40 Tier 5 Mark IX-X Rear Admiral, Lower Half Brigadier General Subadmiral I Master First 263,500
45 Mark XI-XII Rear Admiral, Upper Half Major General Subadmiral II Senior First 313,500
50 Tier 5-U
Tier 6
Mark XIII-XIV Vice Admiral Lieutenant General Vice Admiral Elite First 366,000
55 Admiral General Admiral Revered First 428,500
60 Mark XV Fleet Admiral Dahar Master Fleet Admiral Honored First 491,000
65 578,500
Spec.[4] 155,872[4]
  1. ↑ Jem'Hadar captains begin at level 60. NPCs and Bridge Officers use these rank names, and they appear in the rank progression reward list.
  2. ↑ Since Rise of Discovery, All Tier 6 ships have become Scaling ships and are now available to all players after finishing their faction's tutorial.
  3. ↑ The Prototype Walker Light Exploration Cruiser, Kobayashi Maru Freighter, and Tong'Duj Freighter are all Tier 4 level scaling starships
  4. ↑ Each subsequent specialization level after reaching level 65.


Mark ∞ and "(Standard Issue)" items level up as the player does. "Standard Issue-S" likewise levels, but are limited to use on fighters and shuttles.

Standard Issue[]

When a non-Dominion player gets their first command, or any player commissions a Tier 6 starship, it is equipped with Standard Issue equipment by default. Similarly newly recruited bridge officers are equipped with Standard Issue personal shields and weapons. Federation standard issue is effectively Mark 0, and represents the base for the statistics of each type of item.

Starships come equipped with special equipment that scales with the player. Rather than gaining discreet bonuses as with mark numbered items, the bonuses attributed the these items increases linearly with the player's level. Pieces of this equipment have names ending in "(Standard Issue)" (i.e. in parentheses) to distinguish them from those ending in "Standard Issue" (i.e. without parentheses) that have fixed low-level bonuses that do not increase with the player's level.

Standard Issue-S[]

Shuttles and other auxiliary craft come equipped with special equipment that scales with the player. Rather than gaining discreet bonuses as with mark numbered items, the bonuses attributed the these items increases linearly with the player's level. For instance, a basic shield array gains 5% capacity for every mark number, but a shuttle shield array gains 1% for each level of the player. This means that a Shield Array Mark X on a shuttle would have an extra capacity of 50% (1,875 in a basic shuttle), but a Shield Array Standard Issue-S owned by a Vice Admiral level player (level 51) would gain a bonus capacity of 51% (1,888 in a basic shuttle).

Note: there are also Mk I-S and Mk XI-S special items that do not scale with the player.

Tier Infinity[]

Main article: Level Scaling Equipment

These rare items level up as the player does. Looking at the table of Marks and Ranks above, generally the quality of these items will be better than the lower mark level for your rank, but not as good as the higher mark level of your rank. Many find it cheaper to simply hang on to these rather than purchase new items every rank up.

Upgrading Marks[]

Most non-Standard Issue items (including even some with infinity tier) can have their Mark increased via the Gear Upgrade System, which will increase both the bonuses they provide, and also the minimum level of the captain that is allowed to equip these items.


v · d · e
Equipment      
Gear Upgrade System • Level Scaling Equipment • Mark • Modifier • Quality • Re-engineering • Research and Development
Starship Components
Deflectors Regular: Standard • Graviton • Positron • Tachyon • Neutrino
Special: Neodymium • Tal Shiar Tachyon
Set: Aegis Graviton • Assimilated • (Breen) Polarized Parabolic • Counter-Command • Delta Alliance • Dyson • Honor Guard Positron • Iconian Resistance • Jem'Hadar • Kobali • M.A.C.O. Graviton • Nukara • Omega Force Tachyon • Quantum Phase • Reman Prototype • Romulan Prototype • Sol Defense • Solanae • Terran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: Deteriorating • Inhibiting • Resonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: Standard • Combat • Hyper
Special: Efficient • Combat Hyper • Dynamic Reroute • Prototype Gravitic Modulation • Tetryon-Plasma (small craft)
Set: Aegis Hyper • Assimilated Subtranswarp (Standard) • (Breen) Supercooled Combat • Counter-Command Hyper • Delta Alliance Hyper-Efficient • Dyson Combat • Honor Guard (Combat) • Iconian Resistance Hyper • Jem'Hadar Combat • Kobali Hyper • M.A.C.O. Standard • Nukara • Omega Force Hyper • Quantum Phase Combat • Reman Prototype (Combat) • Romulan Prototype • Sol Defense • Solanae Hyper-Efficient • Terran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: Standard • Deuterium-Stabilized • Field Stabilizing • Hyper Injection • Overcharged • Plasma-Integrated
Special: Tal Shiar Adapted Borg • (Jem'Hadar) Standard
Set: (Breen) Cryoplasma Infused • Counter-Command Hyper Injection • Delta Alliance Trajector • Dyson Field Stabilizing • Iconian Resistance Hyper Injection • Kobali Field Stabilizing • Obelisk Subspace Rift • Solanae Overcharged • Temporal Phase Overcharged • Terran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: Standard • Field Stabilizing • Hyper Injection • Overcharged • Plasma-Integrated • Thoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma Infused • Counter-Command Hyper Injection • Delta Alliance Trajector • Dyson Field Stabilizing • Iconian Resistance Hyper Injection • Kobali Field Stabilizing • Solanae Overcharged • Temporal Phase Overcharged • Terran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: Standard • Covariant • Regenerative • Resilient
Special: Hyper-Capacitor • Metaphasic (small craft) • Numiri Regenerative • Paratrinic
Set: Aegis Covariant • Assimilated Regenerative • (Breen) Dielectric Oscillation Resilient • Counter-Command Covariant • Delta Alliance Unimatrix • Dyson Regenerative • Honor Guard Covariant • Iconian Resistance Resilient • Jem'Hadar Resilient • Kobali Regenerative • M.A.C.O. Resilient • Nukara Crystalline Resilient • Omega Force Standard • Quantum Phase Resilient • Reman Prototype Covariant • Romulan Prototype Covariant • Sol Defense Covariant • Solanae Resilient • Terran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam Array • Dual Beam Bank • Turret • Cannon • Dual Cannons • Dual Heavy Cannons • Quad Cannons • Torpedo Launcher • Mine Launcher • Missile
Fleet: Fleet Space Weapons
Devices Consumable: Batteries • Deuterium Surplus • Dewan Herbal Life Support Additive • Hargh'peng Torpedo Launcher • Prototype Ablative Jevonite Hardpoints • Satellite Turrets and Torpedo Platforms • Scorpion Fighters
Permanent: Nimbus Pirate Distress Call • Non-combat pets • Red Matter Capacitor • Subspace Field Modulator • Temporal Negotiator• Delta Alliance Reinforcements Beacon
Consoles Regular: Engineering Consoles • Science Consoles • Tactical Consoles • Universal Consoles
Fleet: Advanced Engineering Armor Consoles • Advanced Engineering RCS Consoles • Weapon Signature Nullifiers and Amplifiers • Advanced Tactical Vulnerability Consoles • Particle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: Vendors • Special kit frames • Kit modules • Legacy Kits
Fleet: Embassy Kits • Spire Experimental and Prototype Kits • Research Lab Kits • 23rd Century Kit Modules • Colony World Kits
Armor
Regular: Energy Dampening • Physical Augmentation • Polyalloy Weave
Recoil Compensating • Integrated Targeting • Energy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression Pistol • Dual Pistols • Stun Pistol • Wide Beam Pistol
Rifles Full Auto Rifle • High Density Beam Rifle • Sniper Rifle • Split Beam Rifle
Assault Assault Minigun • Blast Assault • Pulsewave Assault
Other Melee weapons • Special Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal Shield • Special Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: Food • Non-Food • Tribbles
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