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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

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Baldurs Gate 3: Wizard Guide - spells Baldurs Gate 3 guide, walkthrough

Last update: 26 October 2020

From this chapter of the guide to Baldurs Gate 3, you will learn what are the spells available for the Wizard - one of the classes available in the game.

The Wizards are masters of magic and they have access to more spells than any other character classes available in Baldurs Gate 3. The spells that can be found on your character are divided into levels, which means that you can only access more powerful spells once you have gained a certain level of experience.

Spells - Level 1

The table below represents all level 1 Wizard spells available when creating a new character in Baldurs Gate 3.

Witch Bolt - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Witch Bolt

Effect: the hero summons a beam of energy that causes 1d12 Lightning damage and connects to the target with an electric arc.

Range: 18 meters.

Concentration: required

Additional information: you can activate the arc of lightning in each round to automatically inflict 1d12 electrical injuries.

True Strike - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

True Strike

Effect: detect the target's defensive properties to have an easier time when attacking it.

Range: 18 meters.

Concentration: required

Thunderwave - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Thunderwave

Effect: the hero unleashes a wave of deafening power that causes 2d8 Thunder damage and kickbacks creatures and objects.

Range: 5 meters.

Sleep - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Sleep

Effect: magically put the creatures with a total of 24 health points to sleep.

Range: 18 meters.

Additional information: sleeping creatures will wake up if injured.

Shocking Grasp - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Shocking Grasp

Effect: lightning fires from your hero's hands, causing 1d8 Lightning damage and prevents the target from reacting.

Range: 1.5 meters.

Ray of Sickness - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Ray of Sickness

Effect: the hero summons a beam of toxic energy that inflicts 2d8 Poison damage and can cause the target to be poisoned.

Range: 18 meters.

Ray Of Frost - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Ray Of Frost

Effect: the hero summons an icy ray of pale blue light that causes 1d8 Cold damage and reduces the target's speed by 3 metres.

Range: 18 meters.

Protection from Evil and Good - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Protection from Evil and Good

Effect: protect the benevolent being from aberrations, celestial, elementals, fey, fiends, and undead.

Range: 1.5 meters.

Concentration: required

Other information: the attacks of the above creatures against this target are at disadvantage and they cannot charm, frighten or possess it.

Poison Spray - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Poison Spray

Effect: project a puff of noxious gas that deals 1d12 Poison.

Range: 3 feet.

Magic Missile - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Magic Missile

Effect: create three darts of magical force, each dealing 1d4+1 Force to its target.

Range: 18 meters.

Mage Hand - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Mage Hand

Effect: create a spectral hand that can manipulate and interact with objects.

Range: 18 meters.

Concentration: required

Mage Armour - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Mage Armour

Effect: surround the creature with magical energy to enhance its armor class by 3.

Range: 1.5 meters.

Requirements: no armor.

Longstrider - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Longstrider

Effect: touch a creature to increase its speed by 3 feet.

Range: 1.5 meters.

Light - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Light

Effect: Infuse an object with an aura of light.

Range: 1.5 meters.

Jump - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Jump

Effect: touch a creature to triple its jumping range.

Range: 1.5 meters.

Grease - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Grease

Effect: cover the selected area with fat, making it difficult terrain, and the creatures found on it can be knocked down.

Range: 18 meters.

Friends - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Friends

Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it.

Range: 9 meters.

Concentration: required

Fog Cloud - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Fog Cloud

Effect: you create a cloud of thick fog. The beings residing in the area of operation of this spell are Heavily Obscured and Blinded.

Range: 18 meters.

Concentration: required

Fire Bolt - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Fire Bolt

Effect: you throw a fireball that causes 1d6 Fire damage and creates a flammable surface.

Range: 18 meters.

Find Familiar - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Find Familiar

Effect: Gain the service of a familiar, a fey spirit that assumes the role of an animal of your choosing.

Range: 18 meters.

Additional information: you can summon the following animals - Spider, Crow, Rat, Frog, Crab and Cat. Each has a different skill.

Feather Fall - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Feather Fall

Effect: the hero can slow down the falling speed of allied heroes/creatures, resulting in immunity from fall damage.

Range: 9 meters.

False Life - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

False Life

Effect: the hero can use this spell to strengthen himself with the necromantic facsimile of life and gain 5 temporary life points.

Expeditionary Retreat - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Expeditionary Retreat

Effect: turn Sprint into an extra action allowing the character to move at extraordinary speed.

Concentration: required

Disguise Self - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Disguise Self

Effect: magically change all aspects of your appearance.

Dancing Lights - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Dancing Lights

Effect: create wisps of light that illuminate in a 12m radius.

Range: 18 meters.

Concentration: required

Colour Spray - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Colour Spray

Effect: creates a dazzling array of flashing, colored lights that Blind creatures up to a combined 33 hit points.

Range: 5 meters.

Chill Touch - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Chill Touch

Effect: assail a creature with the chill of the grave. The target receives 1d8 Necrotic and cannot regain hit points.  Undead creatures also get disadvantage on attack rolls.

Range: 18 meters.

Charm Person - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Charm Person

Effect: Magically charm a humanoid in your field of vision.

Range: 18 meters.

Additional information: a charmed character can't hurt a character casting the spell.

Burning Hands - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Burning Hands

Effect: fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire.

Range: 5 meters.

Additional information: after a successful defense throw the target receives only half of the damage.

Blade Ward - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Blade Ward

Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries caused by weapon attacks.

Acid Splash - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Acid Splash

Effect: hurl a bubble of acid that deals 1d6 Acid to each creature it hits.

Range: 18 meters, 2 meters blast radius.

Spells - Level 2

The table below presents level 2 Wizard spells. Your character will gain access to them once he or she reaches third experience level.

Blindness - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Blindness

Effect: magically Blind an enemy creature.

Range: 18 meters.

Additional information: the blinded creature may try to recover from this condition at the end of each tour.

Blur - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Blur

Effect: the body of your character becomes blurred, making it harder for your enemies to attack him or her.

Concentration: required

Darkness - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Darkness

Effect: a character creates a cloud of magic darkness that will hide and blind creatures inside it. Darkness makes it impossible to perform ranged attacks.

Range: 18 meters.

Concentration: required

Darkvision - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Darkvision

Effect: enables a creature to see in the darkness for up to 18 meters.

Range: 1.5 meters.

Detect Thoughts - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Detect Thoughts

Effect: focus to read thoughts of some creatures while speaking with them.

Concentration: required

Hold Person - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Hold Person

Effect: paralyze a humanoid.

Range: 18 meters.

Concentration: required

Additional information: at the end of each round, the creature may try to free itself.

Invisibility - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Invisibility

Effect: touch a creature to make it invisible.

Range: 1.5 meters.

Concentration: required

Additional information: the spell ends prematurely if a creature attacks or uses magic.

Melf' - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Melf's Acid Arrow

Effect: shoot a green arrow that sprays acid and deals 4d4 instant Acid damage and 2d4 additional Acid damage once the turn ends.

Range: 18 meters.

Additional information: after a successful defense test, the target receives only half of the initial damage.

Mirror Image - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Mirror Image

Effect: the character creates three illusory doppelgangers that will distract the opponents. Each copy increases the Hero's KP by 3.

Additional information: one of the illusions will disappear whenever you successfully dodge an attack.

Misty Step - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Misty Step

Effect: the character becomes surrounded by a dark mist and he or she teleports to a free spot in his or hers sight.

Range: 18 meters.

Ray of Enfeeblement - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Ray of Enfeeblement

Effect: the character shots a ray of weakening energy from his or hers hand. Target that is hit can deal half damage of Strength-based weapon attacks.

Range: 18 meters.

Concentration: required

Scorching Ray - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Scorching Ray

Effect: fire three streams of fire, and each one deals 2d6 Fire damage.

Range: 18 meters.

Shatter - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Shatter

Effect: cause an intense, painful noise that deals 3d8 Thunder damage for creatures and items.

Range: 18 meters.

Additional information: after a successful defense test, the target receives only half of the initial damage. Inorganic creatures build from materials like rocks will have their defense throws harder.

Web - Baldurs Gate 3: Wizard Guide - spells - Wizard - Baldurs Gate 3 Guide, Walkthrough

Web

Effect: cover an area with a thick, flammable web that can tangle creatures within it.

Range: 18 meters.

Concentration: required

Additional information: tangled enemy or ally can use his or hers action to try to break the web.

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