Diablo 4: Necromancer - best build Diablo 4 guide
The Necromancer combines the class of summoner and caster, and can do ranged and close combat using dark magic. From this guide page you will learn the best build of the Necromancer in Diablo 4.
Last update: 29 May 2023
On this page of the Diablo 4 guide, we describe the best builds for the Necromancer. We show what skills to choose during leveling, what Specializations to assign your points to, and finally what Aspects to choose to get the most Synergy.
In our guide you will also find a page with all Aspects for the Necromancer.
Bone Spear Necromancer
Bone Spear Necromancer in Diablo 4 focuses on using Bone skills and Corpse Explosion to deal the most damage. The base of the build is complemented by skills increasing the hero's survivability such as Blood Mist and Bone Storm.
Here are the skills consisting of the build:
- Bone Splinters - 1 point. Fire 3 bone splinters that deal damage.
- Enhanced Bone Splinters - 1 point. Enhanced Bone Splinters offer a 30% chance of firing additional 2 splinters, provided you use it when having at least 50 Essence points.
- Initiates Bone Splinters - 1 point. Bone Splinters have a chance of making enemy Vulnerable for 2 seconds.
- Bone Spear - 5 points. Conjure a weapon that deals damage and pierces enemies.
- Enhanced Bone Spear - 1 point. Bone Spear breaks into 3 shards that deal additional damage.
- Paranormal Bone Spear - 1 point. Increased critical strike chance (5%) when using Bone Spear.
- Unliving Energy - 3 points. Increases the maximum Essence level.
- Imperfectly Balanced - 3 points. Primary skills consume more essence, but do more damage.
- Hewed Flesh - 3 points. Dealing damage has a chance to spawn a corpse at the target location.
- Blood Mist - 1 point. Necromancer turns into blood mist, becoming invulnerable for a few seconds.
- Corpse Explosion - 5 points. allows detonating corpses - the explosion deals damage to nearby opponents.
- Enhanced Corpse Explosion - 1 point . Corpse Explosion's radius is increased by 15%.
- Plagued Corpse Explosion - 1 point. Corpse Explosion deals increased damage to enemies that are Slowed, Stunned or Vulnerable.
- Grim Harvest - 3 points. Consuming a corpse generates Essence points.
- Fueled by Death - 3 points. You will deal increased damage after consuming a corpse.
- Death's Embrace - 3 points. Nearby enemies receive more damage, while damage dealt to you is reduced.
- Corpse Tendrils - 1 point. Tendrils shoot out from corpses that pull enemies, stun them, and deal damage.
- Enhanced Corpse Tendrils - 1 point. Enemies within range of Corpse Tendrils are slowed (50%) before being pulled.
- Plague Corpse Tendrils - 1 point. Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
- Necrotic Carapace - 3 points. Grants Fortify for a few seconds when a corpse is formed.
- Serration - 3 points. Bone skills have increased critical hit chance for every 10 Essence you have upon cast.
- Compound Fracture - 3 points. After 10 critical hits with Bone skills, damage you deal increases by 5% for a few seconds.
- Evulsion - 3 points. Your Bone Skills have an increased critical hit damage against Vulnerable enemies.
- Bone Storm - 1 point. Summon a barrage of bones that protects the Necromancer and deal damage to targets nearby.
- Prime Bone Storm - 1 point. Gain additional 15% damage reduction while Bone Storm is active.
- Supreme Bone Storm - 1 point. Your critical hit chance is increased by 20% while Bone Storm is active.:
- Stand Alone - 3 points. Increases damage reduction. Don't worry about the negative bonus for each minion, as in this build you don't use summons.
- Ossified Essence - 1 point. Bone abilities deal increased damage for each Essence Point over 50 you have at the time you use the ability.
Specializations:
- Skeletal Warriors - Increased critical strike chance. You don't summon Skeletal Warriors in this build.
- Skeletal Mages - You deal more damage to Vulnerable enemies. You don't summon Skeletal Mages in this build.
- Golems - deal more critical damage. You don't summon Golems in this build.
Recommended Aspects:
- Splintering Aspect - Bone Spear attacks make every struck opponent aside from the first one receive Vulnerable status for a while. Bone Spear Splinters strike Vulnerable opponents and deal extra damage to them.
- Aspect of Torment - Critical hits with Bone skills increase Essence regeneration for a few seconds.
- Aspect of Grasping Veins - Casting Corpse Tendrils increases critical hit chance for a few seconds. Enemies struck by Tendrils receive extra critical hit damage.
- Aspect of Might - using skills gives a damage reduction bonus for a few seconds.
- Aspect of Retribution - offers a chance that distant opponents will be stunned if their attacks strike you. Also increases damage to stunned targets.
- Sacrificial Aspect - Your Sacrifice bonuses are increased.