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Diablo 4 Guide by gamepressure.com

Diablo 4 Guide

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Diablo 4: Sorcerer - best build Diablo 4 guide

In Diablo 4 you will have a lot of room for improvement when developing your magic characters. On this page of the guide you will find the best builds for a Sorceress and a Wizard, thanks to which you will successfully deal with your enemies.

Last update: 02 June 2023

On the page below, we present a list of the best builds for Sorcerer and Sorceress. Thanks to them, you will create characters focused on dealing specific types of damage and applying debuffs.

We also prepared a page with a complete list of Aspects available to Sorcerer/ess.

Freeze Sorcerer

Freeze Sorcerer is a build focusing on employing Frost magic - Diablo 4: Sorcerer - best build - Builds - Diablo 4 Guide

Freeze Sorcerer is a build focusing on employing Frost magic. It draws its strength from chilling and freezing enemies, slowing them down or completely immobilizing. In addition, some skills inflict the Vulnerable status, which further increases the vulnerability to damage.

Skills and number of points spent:

  1. Frost Bolt - 1 point. A Frost projectile that deals damage and inflicts the Chilled status, limiting enemies' movement speed.
  2. Enhanced Frost Bolt - 1 point. Frost Bolt has a chance of exploding when striking a Freezed opponent. If the enemy is Frozen, the projectile always explodes.
  3. Flickering Frost Bolt - 1 point. All Frozen enemies get Vulnerable status for a few seconds.
  4. Ice Shards - 5 points. An attack that launches 5 shards that deal damage. Frozen enemies take increased damage.
  5. Enhanced Ice Shards - 1 point. There is a 15% chance that shards will ricochet, hitting other enemies. Hitting a Frozen enemy always results in a ricochet.
  6. Destructive Ice Shards - 1 point. An enemy hit by 5 shards becomes Vulnerable for a while.
  7. Devastation - 1 point. Increases maximum mana.
  8. Elemental Dominance - 3 points. Core skills deal increased damage when cast above 50% mana.
  9. Teleport - 1 point. The character quickly appears near the target and deals damage. In addition, you gain Unstoppable status, thus removing some of the negative effects imposed on your character.
  10. Enhanced Teleport - 1 point. Lowers Teleport cooldown for each struck opponent.
  11. Shimmering Teleport - 1 point. After teleporting, the hero gains 30% damage reduction for a few seconds.
  12. Ice Armor - 1 point. Creates a ice barrier around the hero that absorbs damage - the amount absorbed is based on your Base Health.
  13. Enhanced Ice Armor - 1 point. While Ice Armor is active, you receive a bonus to your mana regeneration.
  14. Mystical Ice Armor - 1 point. Dealing damage to Vulnerable opponents reinforces the barrier.
  15. Frost Nova - 5 points. Unleashes a frost zone that freezes enemies.
  16. Enhanced Frost Nova - 1 point. Killing an opponent frozen by Frost Nova lowers the cooldown of the skill (up to 4 times).
  17. Mystical Frost Nova - 1 point. Enemies affected by Frost Nova gain Vulnerable status for a few seconds (4 against normal enemies and 6 against bosses).
  18. Align the Elements - 1 point. For every second you don't take damage from Elite enemies, you gain bonus damage reduction.
  19. Protection - 3 points. Using abilities with a cooldown grants a protective barrier.
  20. Precision Magic - 3 points. Increases lucky hit chance.
  21. Icy Veil - 3 points. Increases the duration of barriers.
  22. Snap Freeze - 3 points. Frost skills have a chance to instantly Freeze the target.
  23. Blizzard (Blizzard) - 5 points. Summons a blizzard that deals area of effect damage and applies Chilled on enemies.
  24. Enhanced Blizzard - 1 point. Blizzard deals more damage to Frozen enemies.
  25. Mage's Blizzard - 1 point. Increases the duration of Blizzard if cast above 50% Mana.
  26. Permafrost - 1 point. Frost skills deal more damage to Elite opponents.
  27. Hoarfrost - 3 points. You deal more damage to Chilled and Frozen enemies.
  28. Icy Touch - 3 points. You deal more Cold damage to Vulnerable opponents.
  29. Frigid Breeze - 3 points. Cold damage against Vulnerable opponents has a chance of generating Mana.
  30. Shatter - 1 point. When Freeze effect ends, the enemies explode, receiving damage.

Recommended equipment:

  1. Iceheart Brais (Unique Pants) - Frozen enemies that die have a chance of unleashing Frost Nova.

Recommended Aspects:

  1. Aspect of Piercing Cold - Ice Shards pierce a few times, but deal less damage with each hit.
  2. Frostblitz Aspect - Frost Nova gains an additional charge, but the ability's cooldown is increased.
  3. Smiting Aspect - you gain increased Critical Strike chance by attacking Injured Enemies.
  4. Aspect of Control - The hero deals increased damage to Frozen, Immobilized or Stunned enemies.
  5. Aspect of Biting Cold - When you freeze enemies, there is a 25% chance that they will become Vulnerable for 3 seconds.
  6. Aspect of Might - Basic Skills gain 20% damage reduction for a few seconds.

Lightning Sorcerer

Lighting Sorcerer is a typical offensive build and focuses on maximizing the damage dealt by lightning spells, allowing you to quickly deal with even strongest opponents - Diablo 4: Sorcerer - best build - Builds - Diablo 4 Guide

Lighting Sorcerer is a typical offensive build and focuses on maximizing the damage dealt by lightning spells, allowing you to quickly deal with even strongest opponents. Playing as a such character, however, requires some practice, as the Sorcerer is almost devoid of defense, so it is crucial to keep the right distance and keep an eye on health points.

Skills and number of points spent:

  1. Spark - 5 points. Basic attack that hits the enemy 4 times.
  2. Enhanced Spark - 1 point. When Spark hits the target, there is a chance that the attack will also hit 3 additional enemies, and if there are no other enemies nearby, the spell deals more damage.
  3. Flickering Spark - 1 point. Each time Spark hits an enemy, there is a chance to create Crackling Energy - special mana orbs.
  4. Chain Lighting - 5 points. Unleashes lightning that jumps between enemies, dealing damage.
  5. Enhanced Chain Lighting - 1 point. The spell has an increased Critical Strike Chance with each hop.
  6. Destructive Chain Lighting - 1 point. When Chain Lightning scores a Critical Hit, there is a chance of generating Crackling Energy.
  7. Devastation - 3 points. Increases maximum mana.
  8. Elemental Dominance - 3 points. Core skills deal increased damage when cast above 50% mana.
  9. Teleport - 1 point. The spell allows you to quickly move to the target and deal damage. You will also gain the Unstoppable status, thanks to which you will eliminate some of the negative effects imposed on your character.
  10. Enhanced Teleport - 1 point. Lowers Teleport cooldown for each struck opponent.
  11. Shimmering Teleport - 1 point. After teleporting, the hero gains 30% damage reduction for a few seconds.
  12. Enhanced Ice Armor - 1 point. While Ice Armor is active, you receive a bonus to your mana regeneration.
  13. Mystical Ice Armor - 1 point. Dealing damage to Vulnerable opponents reinforces the barrier.
  14. Glass Cannon - 3 points. You deal increased damage, but you also take increased damage.
  15. Frost Nova - 5 points. Unleashes a frost zone that freezes enemies.
  16. Enhanced Frost Nova - 1 point. Killing an opponent frozen by Frost Nova lowers the cooldown of the skill (up to 4 times).
  17. Mystical Frost Nova - 1 point. Enemies affected by Frost Nova gain Vulnerable status for a few seconds (4 against normal enemies and 6 against bosses).
  18. Precision Magic - 3 points. Increases lucky hit chance.
  19. Align the Elements - 1 point. For every second you don't take damage from Elite enemies, you gain bonus damage reduction.
  20. Protection - 3 points. Using abilities with a cooldown grants a protective barrier.
  21. Icy Veil - 3 points. Increases the duration of barriers.
  22. Unstable Currents - 1 point. When using any Shock Skill, another random skill will activate. Lasts 10 seconds.
  23. Prime Unstable Currents - 1 point. Increases attack speed while Unstable Currents are active.
  24. Supreme Unstable Currents - 1 point. While Unstable Currents are active, Crackling Energy pulses continuously and consumes no charges.
  25. Coursing Currents - 3 points. Hitting enemies with Shock skills increases your Critical Hit Chance. The bonus resets on a critical hit.
  26. Conduction - 1 point. Critical hits with Shock skills increase movement speed.
  27. Convulsions - 3 points. Shock skills have a chance of Stunning opponents.
  28. Vyr's Mastery - 1 point. Nearby enemies take increased Shock damage and do less damage to your character. Critical hits further increase this bonus for a few seconds.

Recommended Aspects:

  1. Aspect of Splintering Energy - Lighting Spear has an 11% chance to create an additional charge.
  2. Prodigy's Aspect - using a cooldown restores 15 Mana.
  3. Charged Aspect - collecting Crackling Energy increases the character's movement speed by 10% for 4 seconds.
  4. Recharging Aspect - Whenever Chain Lighting bounces off you, you gain mana.
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