Jedi Survivor: Chamber of Reason on Koboh Star Wars Jedi Survivor guide
The chamber of wits is an important optional location from Koboh from the game Jedi Survivor. Our guide tells you where to find the Jedi chamber in the Basalt Rift and how to pass all the puzzles with bullet boosters and black platforms.
Last update: 09 May 2023
The Chamber of Reason is a Jedi Meditation Chamber found in Basalt Rift zone of Koboh in Star Wars Jedi Survivor. On this page of the guide, we show how to complete all puzzles involving Orb Amplifiers that appear in different sections of the Jedi Chamber and how to reach the main reward - a unique Perk.
Finding the entrance to the Chamber of Reason
The Chamber of Reason is another of 7 Jedi Chambers - optional dungeons alternatively called Meditation Chambers.
The chamber is found in Basalt Rift region of Koboh. From the Meditation Point, choose the left path leading up the hill.
At some point, Cal can turn right and grab a hanging rope (use Force Pull on it).
After landing on the other side, you'll find yourself before the entrance to the Chamber of Reason. The elevator will take you to the dungeon itself.
Solving puzzles in Chamber of Reason
Ride the rope down, grab the orb, and then carry it to the Orb Amplifier. The first black bridge will appear, but you don't have to explore the new area right away.
In the same place, use Force Push on the side mechanism (screenshot above). This will change the location of the Orb Amplifier which will make the black bridge appear in a different location.
Walk across the black bridge and in the place from the screenshot, use Force Pull to break away a part of the wall. You'll find the second orb there - pick it up.
Return with the orb to the previous area and move the Orb Amplifier to its initial location. Pick up the second orb once again and go across the black bridge - you'll reach an elevator.
Let the elevator take Cal upstairs and place the second orb in a new Orb Amplifier.
Use Force Push on the nearby mechanism to move the second Orb Amplifier. A black bridge will appear. Once on the bridge, Force Pull the orb from the first amplifier - the one below (screenshot).
While carrying the orb, reach the third Orb Amplifier (screenshot). After placing the orb, turn around and use Force Pull on the mechanism. The elevator will carry you to the upper area.
Take the Orb from the third amplifier. You must hurl the orb in the direction of the fourth amplifier - when that is successful, a new long bridge will appear.
Approach the altar on the left and an essence will appear. You can now collect the main reward for completing this dungeon - its Dexterity perk that increases the damage of lightsaber throws.
This chamber is already considered completed. You can look for remaining collectibles or go straight to the exit (the line near the first Orb Amplifier).
If you want to attain 100% completion of the chamber, take an orb with you and hurl it at the yellow hole (screenshot). It will land at an additional Orb Amplifier and unlock a secret area.