Jedi Survivor: The Chamber of Connection on Koboh Star Wars Jedi Survivor guide
The Chamber of Connection is an optional dungeon from Koboh from the game Jedi Survivor. In the tutorial you will find information on how to reach the Jedi chamber in the Thick Swamp and how to pass the puzzles with the crusher and setting fire to the black barricades in the chamber.
Last update: 09 May 2023
There are many secret locations on the planet Koboh in Star Wars Jedi Survivor and one of the most important is the Chamber of Connection located in the Viscid Bog, as you can acquire a perk there. In the guide you will find descriptions of all the puzzles of the Chamber of Connection - we describe how to obtain the orb, how to set fire to the surrounding elements with the grinder and how to get to the upper room of the meditation chamber.
Locating the Chamber of Connection
The chamber of connection is 1 of 7 Jedi chambers - optional dungeons also called meditation chambers. Exploring it allows you to get a unique perk.
Wait until you unlock the Viscid Bog region in the main storyline. Start at the meditation point in this location. Grab onto a nearby rope to start the first ride and while in air jump to the second, lower rope.
In the final part of the descent, perform a double jump and use the grappling hook before Cal is swallowed up by the swamp.
Climb to higher ledges. Almost immediately, you will reach the entrance to the Chamber of Connection. The elevator will take you to the dungeon.
Completing the puzzles in the Jedi chamber
Start by positioning yourself on the pressure plate shown in the screenshot. The gates will open, and you can use Force pull to catch the orb.
Move the orb to the amplifier shown in the screenshot, so that a stream of energy appears. Combined with the BD-1 grinder, it will help you solve more puzzles.
Use the grinder to create a blazing purple path. You can set it on fire with a stream of energy and bring the path to the blocked side passage from the screenshot. Wait until it is set on fire.
At the end of the side corridor is a closed door, and only later will you open it from the other side. Instead, reach the vertical climbing wall and get to the top.
Perform a double jump followed by a jump dash towards the ledge with 2 pressure plates.
Standing on the pressure plates closes the gates on the walls of the hall. This is needed when using the grinder again. Create a long burning path - it must depart from the energy stream and travel along the wall. Close the gates so that it can be continued.
The blazing path must ultimately reach the second black barricade in the picture. Wait until it is set on fire and reveals a new passage.
The new side area has a bolted metal bar. You can walk on it and reach the climbing wall. Make your way to the top.
Jump and dash to the adjacent ledge and open the door here - you will unlock a shortcut that allows you to easily return to the first floor.
Return to the bottom and start using the grinder. You have to create a very long path from the bottom to the top amplifier of the orbs. Walk down the corridor to the recently unlocked door and make sure that a flaming purple trail follows you.
At the top, you must quickly remove the orb from the lower amplifier and place it in the upper one. Don't let the flaming purple path dim in the meantime (keep using the grinder).
A black platform will form at the top and continue to generate a blazing purple path.
You must bring the purple flames to the top blockade shown in the picture. Wait until it is set on fire and unlocks the upper passage.
In the new room, the essence will be unveiled, and you can collect the main prize for solving the puzzles of this dungeon - the Recuperation perk. It raises the minimum level to which the Force will always regenerate.
This chamber is already considered completed. You can pick up the rest of the optional collectibles or head straight for the exit.